skill base + skill (+/- mods) + luck + D10
vs
Task DifficultyTask difficulties are : Easy 10, Average 15, Difficult 20, etc
Skill tests are :
Roll 2D10 and if under Skill Base + Skill (+/- mods) + luck = success!
Lowest Roll wins a contest
HOWEVER:
Double 1 is a critical success and can only be beaten with another critical success.
Double 0 is a fumble!
Stat Tests can be done on :
2D6 vs stat value. Double 1 is critical success and double 6 is always a failure regardless of the statistic or modifiers.
Luck System :
Add 1 to totals before roll costs 1 luck
Add 1 to totals AFTER roll costs 2 luck
Buy off a failure and roll again costs 4 luck
Buy off a fumble and roll again costs 6 luck
Upgrade success (!!) and consider it a critical costs 8 luck